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Alice Carroll Liddell

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Alice Carroll Liddell

Post by Alice on Fri Dec 14, 2012 9:56 am

Alice Carroll Liddell
Nickname/s: Allie.
Age/DOB: 20
Marital Status: Enamoured with a certain hatter...
Sexuality: Bisexual
Play By: Alexandra Stan
Human
Occupation: None yet
Current Residence: Hatter's Tea Party's upstairs apartment.

Sometimes I believe in as many as six impossible things before breakfast.
Alice

Personal: Alice is the youngest daughter to Charles and Helen Liddell. She had an older sister named Margaret and a brother named Harry. Alice also owned a pet cat named Dinah, who was Alice's best friend while growing up. She was very imaginative and had a habit of saying "Let's pretend..." before inventing fanciful situations whilst talking to herself.

Troubled by a strange recurring dream and mourning the loss of her beloved father (who passed away when Alice was 10), nineteen-year-old Alice attends a garden party at Lord Ascot's estate, where she is confronted by an unwanted marriage proposal and the stifling expectations of the society in which she lives. Unsure of how to reply, and increasingly confused, she runs away to chase after a rabbit in a blue waistcoat, and accidentally falls into a large rabbit hole. She is transported to a world called Wonderland, where she is greeted by the White Rabbit, the Dormouse, the Dodo, and Tweedledum and Tweedledee. They argue over her identity as "the right Alice", who it is foretold will slay the Red Queen's Jabberwocky on the Frabjous Day and restore the White Queen to power.

The wandering Alice encounters the Cheshire Cat, who takes her to the March Hare and the Hatter. On the way to the White Queen's castle, Hatter relates the terror of the Red Queen's reign, and comments that Alice is not the same as she once was. He helps her avoid capture by allowing himself to be seized instead. Later, Alice is found and insists upon helping the Hatter, and so goes to the Red Queen's castle.

The Red Queen is unaware of Alice's true identity and therefore welcomes her as a guest. Alice learns that the Vorpal Sword (the only weapon capable of killing the Jabberwocky) is locked away in a case inside the Bandersnatch's den. The Knave of Hearts crudely attempts to seduce Alice, but she rebuffs him, remembering her Hatter. She later manages to retrieve the sword and befriend the Bandersnatch. The Knave finds her with the sword and attempts to arrest her. Alice escapes on the back of the Bandersnatch and delivers the sword to the White Queen.

She remains unsure about the expectation for her to champion the White Queen, and meets with Absolem the Caterpillar. He reminds Alice of her past visit, thirteen years earlier, and helps give her the courage to fight the Jabberwocky and accomplish "What she must to do", while he becomes a pupa.

When the Frabjous Day arrives, both the White and Red Queens gather their armies and send forth their chosen champions to decide the fate of Wonderland. Encouraging herself with the words of her late father, Alice manages to kill the Jabberwocky. The White Queen then banishes the Red Queen and the Knave to the Outlands, and gives Alice a vial of the Jabberwocky's blood, which will take her home. The Hatter suggests that she could stay, but she decides that she must go back but promises that she will return.

Alice returns home, where she stands up to her family and pledges to live life on her own terms. Impressed, Lord Ascot takes her in as his apprentice, with the idea of establishing oceanic trade routes to China.

After sailing with Lord Ascot for a year, Alice realised that she missed Wonderland terribly, but more than that, she missed Hatter. Having kept some of the Jabberwocky's blood, she drinks it to return to Wonderland. However, to the girl's horror, when she arrives there Wonderland is no more. While she had been away, it had been at war, a war they'd lost. The residents of the town had dispersed themselves around the other magical towns and what used to be Wonderland was now the barren plains of Armonia.

Wandering around for several days, the poor girl is finally picked up by Armonia's guards who drop her within the cities limits.

Her third and final adventure now begins in Armonia. No longer a timid wall-flower, she is more rebellious and headstrong than she used to be, now that she's seen the world and figured out who she is.

Curiouser and curiouser!
Alice

Alias: Calypso
Means of Contact/s: PM
Other Characters: Way too many
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Alice

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